https://www.youtube.com/watch?v=jb6n9eVlAj8
After an entire day getting my head around Cinemachine and URP, I have implemented 2d parallax scrolling using an orthographic camera plus some rudimentary 2d lights using post process effects! #gamedev #madewithunity #godstear
Next up
For this week's progress here's a gameplay of the So'leil fishing village map. #gnomemorewar #indiegame #gamedev #screenshotsaturday #retrogaming
The journey is almost complete! Check out this comparison images of the mobile version and the new and enhanced version for PC. #gamedev #screenshotsaturday
Float like a butterfly, sting like a bee. #gamedev #metroidvania #godstear
Version 0.3.0 BETA is now available for download! This release is leaps and bound ahead from the previous one. I would love to hear your feedback so I can make the game better. Please read on for the complete features.
Today's weekend showcase is a concept art of one of the levels: Eggo City. #screenshotsaturday #art #conceptart
Character concept art for Sharte. Her elemental affinity is Water, and wields a halberd as a weapon.
Done with character swapping! Swap between the melee tank (Aether) and the long ranged mage (Myst). It's gonna be be fun designing levels that accommodate contrasting play styles. #screenshotsaturday
I'm starting on a new level (Dark Forest), but before I dress it up I need to make sure it plays good, so I start by laying out the paths using wireframe tilesets. #gamedev
Player Assist work in progress. Close, long, and mid range attacks. #gamedev #godstear #madewithunity
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