https://www.youtube.com/watch?v=KKbiBjrvubo
Music for my upcoming game, Through The Fragmentation. The track is originally called "Hard Boiled Souls" and was created back in the autumn of 2018.
You can listen to the track in a much better audio quality on my SoundCloud: https://soundcloud.com/mate-pribelszky/hard-boiled-souls
Next up
A WIP non-euclidean space in the Fragmentation level of Through The Fragmentation.
Well... the day has finally come, guys. Through The Fragmentation is out! Both 32bit and 64bit versions are available for Windows.
It's almost surreal to say, but... the game is completed! There is a huge chance it'll get released till this weekend.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
This is really weird. Am I the only one who gets redirected to this page whenever I'm trying to open a HTML build of a Unity game?
I'll have some pretty interesting news related to Through he Fragmentation soon, but till then... @TophatParty
created a wikipage for The Hidden Fragmentation. Feel free to check it out - or even participating in it: the-hidden-fragmentation.fandom.com
When you're working with graphics relying almost entirely on simple flat colors and color gradients, it's quite important to know if players with any type of color blindness will still be able to play your game.
The One Who's Running the Shop #art #music #fanart #digitalcircus #fnaf
Released a slight remaster of The Hidden Fragmentation. Version 1.1.0 fixes the technical issues the original game suffered from. Also, there is 64bit support and a new volume control as well.















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