https://www.youtube.com/watch?v=Nakwb4txa7E
Pocket Fighter EX Ep 39 is up! Talking tech and combos! Also first impression of using VS Code with Unity. #gamedev #fgc #StreetFighter #madeinunity #unity2d
WATCH ON...
▶️YT https://youtu.be/Nakwb4txa7E?list=PLVzJc1Mkp_vd1v6O4ABXXa0zgxN3tFWNp
▶️LBRY https://lbry.tv/@GameDevScrubs:b/Pocket-Fighter-EX-Ep-39:1
Next up
Light work today on combining a piece of data and a checkbox. Unreal can't do this through C++ templates so I had to manually make a variant for each data type. Made it for several universal Blueprint data types.
Christmas morning nap đź’¤
His present is a safe place off the streets.
I did an experiment to get an improvement to sprite rotation quality while maintaining the retro vibe, in Unreal Engine.
I works with any type of 3D transformed object too. And it still respects the scanlines, so it will fit in correctly with CRT filters.
The abandoned puppy we found on Christmas Eve is getting more vocal and playful.
He's so much more energetic and full of life now. (And full of soup.)
Managed to figure out how to apply palettes to low color sprites in #UnrealEngine5. The flashing ones are randomizing their palettes every frame.
Still working on an easy to edit palette data system, but it works!!
More progress on proper Retro-Style Ledge behavior for Capsule bodies. Why is it important? Capsules offer great slope navigation, but bad Ledge behavior. Proper Ledge behavior is essential for Retro jump precision and consistency. #UnrealEngine
3 years before Pocket Fighter EX I made a sprite of Kazuya in Pocket style. I touched it up just a little bit for this post.












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