https://www.youtube.com/watch?v=OxoW3ZkC6is
Quickly did a defence drone dalek AI. Built in Water Cannon, Tear Gas and Sonic Deterrent aka High Pitched noise.
Next up
Been working on some hobby game... kinda. I have so much to show. More will be shown next week. Features shown today: Various Swords. (Don't question the baguette) Blocking Health Entity Distraction AI
Chomper - first person #arcade style pacman with lore and extended gameplay. Trailer: https://youtu.be/bFIO_q1jUkA Discord: https://discord.gg/KjJdXcH Key features: AI - Sight/Hear Randomly Generated Maps 3D Spatial Audio Upgrades Custom Games #horror #gamedev
LGBTQ+ Game Dev Icons:
Tim Cain is the creator, producer, lead programmer, and main designer of the original Fallout. He even wrote the now iconic line “War. War never changes.”
He came out in the early 2000s and married his husband Robert in 2011.
I made Chomper - A first person maze style game, that is part of a massive lore, you can play however you want but to get a win screen, you have to collect all yellow points. a bit like pac man but in depth features and AI: https://gamejolt.com/games/Chomper7580/569431
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Weeping Angels Free Horror Game. Been working on various AI, fixing up their unique abilities. I also added in injured civilian AI for the players to rescue to get additional boosts or items. Still have a few things before release
Daleks, Cyberdrones and the TARDIS. The last image of the cyber drone/Silence. A joke that turned into a conversion A free-roam doctor who game in the making. From various AIs, Models, Gameplay and so on. Find out more here: https://discord.gg/KwhQzQNsVv
Come in. Stranger of the rainy night.⚡⚡
Welcome to the retro horror of Midnight Special.
Into the stormy night👉https://store.steampowered.com/app/2560100?utm_source=GameJolt
Don't Blink. They move if you blink or look away Today, did some improvements with dialouge, inventory system and a save system. Nearly finished, just some bugs, VFX, level design and audio to do. Will be setting up a test phase in the next few days.
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