Game
Pocket Fighter EX
6 years ago

https://www.youtube.com/watch?v=QzzcnLX4Gu4

#PocketFighterEX # 30 is up! Finishing Chun-li's kick & programming some Kara actions!

(Getting through my backlog of episodes from before I got sick!)

#gamedev #fgc #streetfighter #madeinunity #gamedevelopment


YouTube
https://www.youtube.com/watch?v=QzzcnLX4Gu4
youtube.com
1
1


0 comments

Loading...

Next up

Project(s) & Health Update

I'm alive! I have been resting a lot after the brutal game jam crunch... We didn't make the deadline, but the team is very invested and determined, so we'll finish the demo-

This new stray has gotten friendly. He looks a lot like Nibbler, maybe they're brothers? What should I name him?

Most didn't realize that part of the colorization specification was maintaining 100% backwards compatibility with the original NeoGeo Pocket 3-Color look via palette swap only. I enforced this by mandating every new sprite to be made *first* in 3-Color.

Managed to figure out how to apply palettes to low color sprites in #UnrealEngine5. The flashing ones are randomizing their palettes every frame.

Still working on an easy to edit palette data system, but it works!!

#gamedevelopment #gamedev #UnrealEngine

Junior and Kirby visiting me together in the computer room today.

I'm starting to feel more healed from the game jam crunch. I have to plan what's next soon.

Wasn't feeling good today (or yesterday). I guess I really overdid it more than I thought during that game jam month...

Kirby, Nibbler, and Orangey kept me company while resting in bed.

God's stinkiest goblin, helping me rest.

Kirby seems like he's not growing much now? Maybe he'll be tiny forever.

Been going 200%, but I have so much left to do to make the one month Fighting Game Game-Jam deadline...

On the off chance that the new #KOFXV character was Kasumi, I colored her KOFR2 sprite. That wasn't the case, but I figured I would share it anyway. #NGPC #KOF #NeoGeo

More Game Jam progress. I had to remake the basic 2D alignment system cause I did it wrong... It's a bit more complex than it seems, since it is made for 2.5D. I can now easily add lock-on, and other location based features. #gamedev