https://www.youtube.com/watch?v=QzzcnLX4Gu4
#PocketFighterEX # 30 is up! Finishing Chun-li's kick & programming some Kara actions!
(Getting through my backlog of episodes from before I got sick!)
Next up
A preview of the Poison Claws for Nathan's sprite rip. It's interesting how the base sprite has a placeholder yellow shape where the weapon is meant to be overlayed in game.
I found unreleased dev footage!
WIP Rugal 98 stage. Rugal was going to be the Arcade boss. Also notice the bubbles spawning during knockdown events! #gamedev #streetfighter #KOF
(This game is cancelled because Unity Engine betrayed all of it's devs.)
OK, so, don't be mad, but I got mad when I looked at the Simon Belmont sprite rip for Super Castlevania IV on Spriter's Resource, so uh, adding that to the list...
Managed to figure out how to apply palettes to low color sprites in #UnrealEngine5. The flashing ones are randomizing their palettes every frame.
Still working on an easy to edit palette data system, but it works!!
Rip rip rip. More ripping for Simon, Super Castlevania IV.
More progress on Simon Super Castlevania IV sprite rip.
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