https://www.youtube.com/watch?v=rIE7lOlqHqk
Pocket Fighter EX Development Vlog #45 is up!
Also on Odysee: https://odysee.com/@GameDevScrubs:b/Pocket-Fighter-EX-Ep-45:b
#gamedev #fgc #pixelart #streetfighter
Next up
Slide Brake by reversing direction, like many Mega Man games, but also PRESS UP to Slide Brake without changing direction! #gamedev #UnrealEngine5 #MegaMan
Rulers of Space is SO CLOSE to a stable locked 240fps 1080p on SteamDeck. I think it's a realistic performance target at this point. 💪
Experimenting with Screen Shake and vibration causing Mega Man to loose some footing.
Ryu from #SF6   in NeoGeo Pocket Color+ Style! I really love Ryu's new look!
#ryu #streetfighter #streetfighter6    #pixelart
Yesterday was Chun-li's birthday! So here's some animations I've been working on for when it's Chun's turn to get added to Pocket Fighter EX. (plus a bonus SF6 sprite!)
Here's a fun weekend post. A while back I tried to animate Ryu in his new Street Fighter 6 costume in NeoGeo Pocket Color style. I quite like the result! (This will NOT be featured as a costume in PFEX though, I did it just for fun.)
This tweet from a mutual got my optimization psychopathy going.
I made Nodes to combine functionality for better aesthetics, variety, & (hopefully) performance.
Details & Benchmark in reply!
🔴LIVE! Let's make more bodyparts! (For enemies to blow up into.) + Overview on how I did the Flash and Hit Stop. Weekly update starts NOW! 🔷 https://www.twitch.tv/marcdwyz 🔷 https://youtu.be/Wj6Z1SHu-JI
Sometimes it be like that... (I hate Unreal physics) #gamedev #unrealengine
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