https://www.youtube.com/watch?v=tV9mnu5x2tQ
Updated video with some of the new art assets in there. Hoping to work on the UI a bit in the next two weeks then it's on to another programming month! Also sorry again for no audio.
Next up
New screenshot, currently retexturing the first level. Still a bit to go before the level is feeling good.
Just dropped a new trailer, all clips are from the early access build of the game.
Finally getting back to some work on SB2. Right now I'm taking a crack and working through the over all look with some early texture tests here. Before it was a random assortment of stuff so I'm trying to have a more cohesive vision.
New screenshot of the final level!
Starting to work on the intro area for level 3. Still a ways to go in over all level design but needed to get some art going this week. I'm pretty happy with how it turned out.
Finished the wave system and some early weapon fx. Almost ready with enough stuff to start passing out a early demo for some feeback!
Worked on some new set dressing / story assets for DIRE. Really refining that second level to get it polished up. Still a few more props and elements to go before I'll be 100% happy.
New screenshot for the end of level 2.
I wanted to try something with the textures. I'm a huge fan of old school 90s shooters sort of grungy pixelated textures. So I wanted to try and capture that but still have some color and pop into it.
New screenshots uploaded!
0 comments