https://www.youtube.com/watch?v=tV9mnu5x2tQ
Updated video with some of the new art assets in there. Hoping to work on the UI a bit in the next two weeks then it's on to another programming month! Also sorry again for no audio.
Next up
Starting to work on the intro area for level 3. Still a ways to go in over all level design but needed to get some art going this week. I'm pretty happy with how it turned out.
This power up will increase the amount of fire power the player is capable of having. Since the core concept for the game is to keep the player moving around the map to collect resources each power up only grants a limited boost and decreases over time.
New shot for DIRE. Happy screenshot Saturday.
Finished the wave system and some early weapon fx. Almost ready with enough stuff to start passing out a early demo for some feeback!
New screenshots uploaded!
New screenshot for the end of level 2.
Worked on some new set dressing / story assets for DIRE. Really refining that second level to get it polished up. Still a few more props and elements to go before I'll be 100% happy.
New screenshot, currently retexturing the first level. Still a bit to go before the level is feeling good.
Worked through these little dudes as my enemies. Still need to work on gibs and the shot effects but I'm pretty happy with how these turned out. I also messed up my lighting, so I need to fix that. Feels good to be back at it!
Finally getting back to some work on SB2. Right now I'm taking a crack and working through the over all look with some early texture tests here. Before it was a random assortment of stuff so I'm trying to have a more cohesive vision.










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