https://www.youtube.com/watch?v=tV9mnu5x2tQ
Updated video with some of the new art assets in there. Hoping to work on the UI a bit in the next two weeks then it's on to another programming month! Also sorry again for no audio.
Next up
I wanted to try something with the textures. I'm a huge fan of old school 90s shooters sort of grungy pixelated textures. So I wanted to try and capture that but still have some color and pop into it.
New screenshot, currently retexturing the first level. Still a bit to go before the level is feeling good.
Got some more environmental art in, also got a blaster model in the game too. Next step is cleaning up the base level textures then a few more props. Still have a few nights in October to work on environmental art!
Worked on some new set dressing / story assets for DIRE. Really refining that second level to get it polished up. Still a few more props and elements to go before I'll be 100% happy.
Slowly working through the environment art for the 3rd level. It's taking a bit longer than I thought.
Final environment update for the week. Got some billboards in the game and started to add some of the companies to them. Excited to have next week for a few more environmental props then some GUI work. Debating if I'm going to investigate some lighting.
Finally getting back to some work on SB2. Right now I'm taking a crack and working through the over all look with some early texture tests here. Before it was a random assortment of stuff so I'm trying to have a more cohesive vision.
Worked through these little dudes as my enemies. Still need to work on gibs and the shot effects but I'm pretty happy with how these turned out. I also messed up my lighting, so I need to fix that. Feels good to be back at it!
New screenshots uploaded!
Finished the wave system and some early weapon fx. Almost ready with enough stuff to start passing out a early demo for some feeback!










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