https://www.youtube.com/watch?v=vegqlVT1qfY
Pocket Fighter EX #38 is up! I go over the details of how my Manual Update loop works in Unity. #gamedev #fgc #madeinunity
▶️ YT https://youtu.be/vegqlVT1qfY?list=PLVzJc1Mkp_vd1v6O4ABXXa0zgxN3tFWNp
Next up
Working on a different feature enabled easy Zoom controls for the Retro Camera system. This will be used for debug mainly, and may not have any in game uses for this project. But it can be used for future projects.
#MegaMan #UnrealEngine
He's so much more energetic and full of life now. (And full of soup.)
Here's a fun weekend post. A while back I tried to animate Ryu in his new Street Fighter 6 costume in NeoGeo Pocket Color style. I quite like the result! (This will NOT be featured as a costume in PFEX though, I did it just for fun.)
Christmas morning nap 💤
His present is a safe place off the streets.
Yesterday was Chun-li's birthday! So here's some animations I've been working on for when it's Chun's turn to get added to Pocket Fighter EX. (plus a bonus SF6 sprite!)
I did an experiment to get an improvement to sprite rotation quality while maintaining the retro vibe, in Unreal Engine.
I works with any type of 3D transformed object too. And it still respects the scanlines, so it will fit in correctly with CRT filters.
Managed to figure out how to apply palettes to low color sprites in #UnrealEngine5. The flashing ones are randomizing their palettes every frame.
Still working on an easy to edit palette data system, but it works!!











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