Game
Immortal Sins
6 years ago

https://www.youtube.com/watch?v=woZjsvAzZL4

Turn order display is fully functioning now


YouTube
https://www.youtube.com/watch?v=woZjsvAzZL4
youtube.com

It took a while, but now I have a fix for the turn order display (it was disappearing when you accessed the formation menu. I had to have it turned off until I have it fixed), I have turned on in the internal builds. Once I have a few things implemented, you'll see this quality of life addition in the next beta update.

(Apologies for the shit framerate in the video. There's a weird slowdown when I'm recording. I need to tweak OBS to record without slowing down the game)



0 comments

Loading...

Next up

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Done some improvements to the backup system. Even added an icon to let you know that it's working.

A small teaser for the next update.

Waz zis? An overhauled map? Yes. Coming soon.

It's still pretty early work, but I am working on making the UI more dynamic and sleek. Including faces changing depending on their HP.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

Added achievements. Because why not?

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

Wrote a tool that installs the game's dependencies. That means Northbridge will always use the latest version of the Microsoft Edge WebView2 Runtime.