Game
Immortal Sins
7 years ago

https://www.youtube.com/watch?v=woZjsvAzZL4

Turn order display is fully functioning now


YouTube
https://www.youtube.com/watch?v=woZjsvAzZL4
youtube.com

It took a while, but now I have a fix for the turn order display (it was disappearing when you accessed the formation menu. I had to have it turned off until I have it fixed), I have turned on in the internal builds. Once I have a few things implemented, you'll see this quality of life addition in the next beta update.

(Apologies for the shit framerate in the video. There's a weird slowdown when I'm recording. I need to tweak OBS to record without slowing down the game)



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While I'm preparing August's Monthly Sync, I'm preparing a Trello board for the game. You can see what I'm working on here. https://trello.com/b/CjFyzH50/immortal-sins-game-development Pardon my dust, while I'm getting this up and running.

Implementing Armor Corrosion. This put quite a dent in the target's armor for a short time.

I still need to finish up the plumbing, but I'm almost done with the translation. Hopefully, I'll have an update that has this very soon.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Took a while, but all of the implemented chapters have Greek translations now. It's smooth sailing from here on out.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

A small teaser for the next tech test.

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Added a simple audio system to the launcher.

Added achievements. Because why not?