
https://youtu.be/_-It_bP_nMI
[VOD] More Trains - Pocket Fighter EX - Live Game Development!
Streamed live on Sep 13, 2021
Next up
Working on more material features for Sprites in Unreal Engine 5. The ability to have a solid Color Overlay (will be important for 'flashing' on damage taken), and a global Sprite color multiplier. #gamedev #unrealengine
Yesterday was Chun-li's birthday! So here's some animations I've been working on for when it's Chun's turn to get added to Pocket Fighter EX. (plus a bonus SF6 sprite!)
Slide Brake by reversing direction, like many Mega Man games, but also PRESS UP to Slide Brake without changing direction! #gamedev #UnrealEngine5 #MegaMan
3 years before Pocket Fighter EX I made a sprite of Kazuya in Pocket style. I touched it up just a little bit for this post.
Sometimes it's just cool to put the game in slowmo and see what it looks like.
#UnrealEngine #gamedev #MegaMan (60fps video link in replies)
🔴LIVE! Let's make more bodyparts! (For enemies to blow up into.) + Overview on how I did the Flash and Hit Stop. Weekly update starts NOW! 🔷 https://www.twitch.tv/marcdwyz 🔷 https://youtu.be/Wj6Z1SHu-JI
Managed to figure out how to apply palettes to low color sprites in #UnrealEngine5. The flashing ones are randomizing their palettes every frame.
Still working on an easy to edit palette data system, but it works!!
Sometimes it be like that... (I hate Unreal physics) #gamedev #unrealengine
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