Game
Emerge
4 years ago

https://youtu.be/qFEPR2vhvZY

Procedural animations make creating dynamic item interactions incredibly easy, especially important if you're a one person dev team. Depending on what you are looking at or what you are holding, the game automatically adjusts!


YouTube
https://youtu.be/qFEPR2vhvZY
youtube.com


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New version added, now includes Sandbox Mode, which allows you to build and battle with your designs!

#sandbox #building

In order to focus on the unique gameplay aspects of the game, I've simplified the world building aspects. I created a new branch of Emerge which uses the block-based structures and characters exclusively. The worlds shown here are generated at runtime.

A simple but powerful item interaction system has been implemented in Emerge that allows items to act intuitively. When an item is held, using the left mouse button can start a variety of actions, depending on the item and what you are looking at.

Big things are in the works right now, which is why I've been a bit silent. A lot of core gameplay elements have been added, like skills/traits. More importantly, I've been working on the game's advanced AI which weaves procedural narratives!

Playing with some distance rendering effects for a new concept.

#adventure #simulation #building #sandbox

Watch your step!

Here's a look at one of the dangers in my upcoming game, Innocent Critters!

#survival #horror #multiplayer

What you all think

Update 2.627

New challenges & new effects!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Regular exercise is key for healthy wings.

Try it out!

https://gamejolt.com/games/AeonNightmares/605184