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Varminal
4 years ago

HUD slide in and out animation! We've yet to make a sprite for the coin count though.... #GameMaker #GameMakerStudio2 #ScreenshotSaturday #GameDev




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With a new art style and a more skilled team, we were finally able to finally make the menus according to the first concept behind them - now Plink displays every option, not just the move icons! A diegetic touch to tie UI and the game world a little.

Tara's Jump counterattack has been re-implemented as well, now with completely new animations! In the old beta, we just reused the overworld jump sprites, but I wanted to go the extra mile, and I think it looks way more satisfying this way!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

With the overworld's base mechanics close to being fully implemented, we're going back and finally progressing the battle system again! Here's a look at some new animations, new UI, and new.. well, everything! (BG is a placeholder though) [🔊Sound on!]

72h Until… Hoomanz! drops! October 27th, 2025.

Ready to scare some Hoomanz and save Planet Erf? 🌍

The demo’s already waiting...

👉 Wishlist & follow us on Steam!

#hoomanz #release #cozygame #indiegame #steamwishlist

In between us adding and re-implementing other animations and features, we finished both characters' item use animations.

Now they can throw them to each other, just like before, and also have a new animation for drinking stuff!

Items are usable yet again! Complete with a new, more expressive and fluid animation. We're getting closer and closer to getting back where we were with the old battle system... but now with so much more style and charm! #Varminal #Indiegame #Indiedev

Seriously try it...🤔

Wishlist Hoomanz! on Steam & play the demo! Link in bio 🔗

Play as Shoo, guardian of Planet Erf with a hidden dual nature, in a cozy stealth-adventure to scare away all the invading Hoomanz!

#hoomanz #cozygame #indiegame #1sec

We're finally back in action! And with a new bit of progress: enemies can now be hit on the overworld, and the battle transitions have a little jingle leading into the battle theme!