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LETS DO THIS! Enemy targeting redone and ready to go! Even adjusts for monster size.
More new UI with animated water texture in the bg to mimic the feel from Final Fantasy X and X-2 info windows by a way I think is pretty neat!
Same place as last post, but at niiiiight. Oooooooh.
I've decided that I'll be posting some stuff from the game to showcase the features implemented so far - first is the DIFFICULTY SELECTION, the very first thing that greets you in the game! HYSTERIYA and HARDCORE mode are locked behind beating Episode 1!
Completed a portion of this map and will design it around the new ability to swim around as you please! Very excited on what is to come!
HERE WE GO!!
Ciro & his Friends FULL ENGLISH DEMO!
The momentum bar will replaced by the Overdrive Gauge. More baseball theming I couldn't do before! I filled it with Baja Blast.
Messing with new UI style!
Los Periplos de Ciro y sus Amigos!! DEMO COMPLETA en EspaƱol!
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English version soon...
"It's light out today. It helps me move through this lonely place a little easier." Updated combat to allow allies to physically run up to enemies instead of hopping to them, closer to how Chrono Trigger behaved. #pixelart #screenshotsaturday #rpg
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