
I started to work on making bots for the game :) so that players can play on their own too ! See my first blogpost on the AI here:
https://nodragem.github.io/Blog/post/gamedev/ia_blogpost1/
Next up
Working on a new barrel-roll move that allows players to steal the bombs of their opponents mid-air! That should help creating shifts in situations :)
Little riddle :) - Bombs eliminate players from the next round. - You get shoot down by a bullet, then the 2 remaining opponents both get hit by a bomb.
Who wins?
I added diamonds to Happy Dogfights! they will be worth 50 coins, which is coincidentally the price of a bomb!
Working on a new barrel-roll move that allows players to steal the bombs of their opponents mid-air! That should help creating shifts in situations :)
I know that sounds boring, but the next release is also the opportunity to rework the menus! :D
To use the barrel-roll to steal a bomb and use it against the other player :) that's the kind of turnarounds I am looking to create...
Patch 0.2.1 Changelog: Zombie-Prabbits fix
Working on the new HUD :) I finally make real icons for the shop buttons at the bottom, and I also try to improve the player's corners, while not eating too much screen space. You can see the progression by clicking on the right arrow.
Release 0.3.0
You can now choose between a "Intuitive" or "Precise" control scheme and more... (see changelog below)
New title screen coming soon!
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