
Next up
Trying out lane switches in the actual level for the first time
I finally got around to adding chain combos to my beat 'em up. Here's a full dev log about the struggles I had with it: https://youtu.be/aFIs2V5eqOg
Now that the project is nearing completion, it's fun to look back at how it started. This was me getting the DK Bongos working in Unreal Engine 5 for the first time.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
I added knockback and wall bouncing to my unreal engine Beat 'em up and made a devlog about it :D This is a feature I was really excited about making! https://youtu.be/83IJAuC7kkw
Thanks to @TeamHalfBeard , it is Time to Morp.
Begin to Morp in your quest log and then Morp more here: https://bit.ly/time2morp
I added special moves, such as an uppercut and slide to my beat 'em up and made a devlog about the process :) https://youtu.be/3lF99tlYfHA
This project started as me finally trying out what Unreal Engine can do with 2D, but after seeing the nice result of Sprites in a stylized 3D world I decided to start making a side scrolling beat 'em up with this style. Stay tuned for more updates.
Timing a block correctly will stun and slow down the enemy
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