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Game
Somewhen
7 months ago

I AM ON DAY 8. I post daily in other places of my daily gamedev series, but I will post some highlights here like this wonderful fixing of the title screen for the newest version!

Heavily inspired by Kingdom Hearts 2.




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LETS DO THIS! Enemy targeting redone and ready to go! Even adjusts for monster size.

More new UI with animated water texture in the bg to mimic the feel from Final Fantasy X and X-2 info windows by a way I think is pretty neat!

Same place as last post, but at niiiiight. Oooooooh.

Art Fight started a day ago and there's already some really cool art of my characters being made.

Carrot Man art by Freeway

Starly art by Ghost_artfight

The momentum bar will replaced by the Overdrive Gauge. More baseball theming I couldn't do before! I filled it with Baja Blast.

Este gameplay sí que es fascinante! Mecánica de tender ropa, como no se le ocurrió a nadie antes!

(El juego no consistirá sólo de esto)

"It's light out today. It helps me move through this lonely place a little easier." Updated combat to allow allies to physically run up to enemies instead of hopping to them, closer to how Chrono Trigger behaved. #pixelart #screenshotsaturday #rpg

Bun-believable! 5th party member, Sirius the bunny, can summon his Bun-blebee Bot wherever they need to fight! You even mix and match parts from (so far) up to 4 different body types, legs, and weapon arms--that's 64 different configurations!

"Esmarna 2: Into Another World" just released

Completed a portion of this map and will design it around the new ability to swim around as you please! Very excited on what is to come!