Next up
Day 3. Save/load screen. Added autosave. Tallied EXP score might be a thing I want to do below the usual Style Level.
Sorry! I swear I'm working on more things, but I'm also tidying up a bunch of menus like this one... At least you can look at some more of these Base Break cards in the inspector for now...?
There will be a new banner soon! https://bsky.app/profile/hopscorch.bsky.social You can also follow the game's progress on my new Bsky! Thank you!!
New animated thumbnail/trailer(?) for the game's page!
(No Audio)
Still trying to make a classic RPG! I had a neat scene way back when involving the ability to equip gems that interact with one another around a clock-like menu! This is what it looks like now! The more you have equipped, the faster the cogs spin, too~
Well we didn't win the Controller D'or awards but I took a little break and I'm back to development, here's a few enemies I haven't showed off on the GameJolt yet, and if you haven't seen I'm shooting for releasing a demo for Q1 2025(by the end of March).
Day 1 & 2 of daily challenge. I worked on controllers, more helpful options, and some other goodies here.
Card binder 99% complete. Added some scroll bars to the scene as well a better ratio gauges and better window back to separate the elements a little more. The card collecting minigame will be lit tbh, but I will move on now to something new now.
New main menu and new bust art! The background changes per menu type too!
0 comments