Game
Dragonian: The Imbalance of Sierr
2 years ago

I don't know why, but I've been thinking about releasing that Tales of the Wind Fish fanfic, which led to me making this game.

Don't know if that's a good idea, but I've been thinking it.




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The DemoBots need graphics for cutscenes, too. Yes, they become a joke as the game progresses, but they're a natural enemy for a robot maid.

Line work first, then shading.

Also, if you're asking "where's her hair?", that's gonna animate separately.

I might have to put this in a little black box on-screen, but that's no problem for me.

Some big motions require big animation.

The least I can do is try to get the big motions right before drawing all the other details.

Well, I was looking through some old files, and found some cool stuff.

There. One sequence dedicated to the phrase "Breathe it in" has been animated.

It was either gonna be this, or a text box going "*sniiiifffffffff* Ahhhhh."

The hair might need work, though.

Whoooooa, we're halfway there!

...in terms of cutscenes.

Strangely enough, of all the games I've made .exes of, this is the one that STILL works on my current computer. And sometimes, I realize I made some poor decisions in game design with this one.

Still doing cinematics.

It still requires a lot of drawing of new assets, and I just put in that Mode 7 effect for later cutscenes.

Shocking.

Positively shocking.

The way her telescopic arms work has always been fudged in-game and in art, so I'm wondering if I should animate Pinafore cleaning the family portrait with this sprite-chain arm.