
I fell sick for an entire week. Even now, I'm barely getting back up. I hate everything, and everyone as well.
While I was unable to work on the prototype for an entire week, I'll soon be back at it.
This will release before the end of march. Period.
Next up
So apparently Unity's CEO decided to start taxing us Peasants. Here's what it means for SotML and even CZ Studios's beginning in general
I swear, at that point the heavens themselves have turned against me or something..
Devlog #Alpha : 01/08/2024 : Game Bible Finalization.
In this first pre-unity devlog, we explore the finalized concepts of the coming prologue of SotML.
V 0.4.0 - Player Control and Data type Systems update
A hell of my own making, and a deadline hit. I most certainly have gone insane this time around.
I have to say, there is no feeling like finally becoming capable of designing the game of your dreams. It's both strange, beautiful and terrifying at the same time.
Time for an update on how the prototype is going.
A heads up toward the coming next update.
And so he hits the end of the first pathway. And you know what? He even made a mini game at the end! How joyous.
See you in roughly two weeks for the next update!
Ball-o-Bot mini-game : https://drive.google.com/file/d/1oLYoorwa0tyv9UiKtGPeor80j_3D7tJ…
Alright, it's been a while since the last "True" update, and i wanted to give you a little update on where things stand at the moment.
Happy 2024 , and an explanation onto what has been happening over the course of the past 2 months or so.
Devlog #Alpha : 14/01/2025 : Hitting walls, Learning and Adapting
With the advent of the new year, we now go back on what happened these past few months, and the many technical issues i ended up colliding with while moving into Unity itself.










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