Game
Point Origin : Servant to the Monster Lord

2 years ago

I fell sick for an entire week. Even now, I'm barely getting back up. I hate everything, and everyone as well.

While I was unable to work on the prototype for an entire week, I'll soon be back at it.

This will release before the end of march. Period.




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Happy 2024 , and an explanation onto what has been happening over the course of the past 2 months or so.

Alright my boiz, it's been longer than i had anticipated because a few things happened :

1. I have finished my coding courses.

2. I have been actively working on the Game prototype, and managed to make roughly half of it.

So see you soon with a build!

V 0.4.0 - Player Control and Data type Systems update

A hell of my own making, and a deadline hit. I most certainly have gone insane this time around.

We are now nearing the end of March, and I come around with a mixed bag of news.

The Battle System UI is fully finished, and can now be used to render my ideas out, but when it comes to the coding aspect..

More down bellow.

Alright, it's been a while since the last "True" update, and i wanted to give you a little update on where things stand at the moment.

I have to say, there is no feeling like finally becoming capable of designing the game of your dreams. It's both strange, beautiful and terrifying at the same time.

Time for an update on how the prototype is going.

So apparently Unity's CEO decided to start taxing us Peasants. Here's what it means for SotML and even CZ Studios's beginning in general

I forgot February only has 28 days.

..Oh yeah and here are some teasers as an excuse and announcement for the coming presentation video.

It has now been a little more than two weeks, and I have nothing much to show right now. So far, my courses on Unity are going well, and am learning what I need to learn.

Almost done with the basics, soon moving to more intermediary stuff. More bellow.

Devlog #Alpha : 01/08/2024 : Game Bible Finalization.

In this first pre-unity devlog, we explore the finalized concepts of the coming prologue of SotML.