Game
Shady Waters 2D

11 months ago

I fixed collapsible frames, this is how they would probably work in real life.

The point was for them to be used as normal animatronics, but they could also fold up for storage.




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Starting work on night 3.

Don't worry, the graphics for the room are nowhere near being done, I'll add a lot more detail, I just need a base to work with while I get it set up.

Also, I know how bad the video quality is, sorry!

Here's the refined version that the actual game will use. I just updated the tech a little bit so it would work better, and because it's supposed to be almost a century later.

Gameplay so far. Most of what I need to add is visual, as you can see, but development is going well. This was recorded in 20/20/20/20/0 mode, FYI, which is why it's so chaotic.

Concepts for some rooms I haven't posted yet.

Also, yes that is Felix in the electrical maintenance room. He'll attack if you keep the flashlight on for too long.

It already looks better.

Started working on the cameras, but I haven't actually added any yet.

All the concepts / concept art for this game that I haven't posted yet

Yes, I know my handwriting sucks.

Made a hallucination for the game. If you know what's going on here already, you're probably MatPat.

I added Felix.

As you can see, there are still a few bugs I need to work out, but night 3 is going smooth so far.

This a cool setup?