I found it hard to make an algorithm in an ACS mod that made good architecture, and big open rooms... Due to that the maps will not really have slaughter combat like intended in harder difficulty configs. But they still will be hard. #doom #procedural
Next up
Screenshots of ZQR - This shows off the new textures in obsidian level maker maps - included are quake 2 textures, quake 1 ikbase textures and some custom ones.... This is intended to make doom look more like quake for players of mods like qcde. #doom
Another playthrough of Zrdoom 5.0, this time on the aptly named "Slaughterfest mode" difficuty configuration. I die twice here due to bad luck against cyberdemons. Gun bonsai used. It helped a bit. #doom #procedural
Screenshots of Zrdoom 5.0 version 5.3 Some mods are loaded... Gun Bonsai is loaded and so is relite in the last 4 shots... #gzdoom #procedural #doom
Another playthrough of Random Doom generator 2.0 - this time I did 2 maps... These maps had little platforming, suprisingly. Music comes from a music wad I found online... #doom #procedural
This is a playthrough of 3 maps made in the mod using procedural level generation. Expect hard combat. I died quite a bit in one room due to lack of cover + claustrophobic surroundings + hard enemies... #doom #procedural #gzdoom










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