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Zrdoom 5.0

Version: 5.5.016 days ago
zrdoom download

Zrdoom 5.0 is a mod that procedurally generates a maze like map with tough enemy combat... It starts out either easy or medium difficulty and ramps up every time you enter an exit teleport. Exit teleports rerun the generator, changing layout, textures, item placement and enemy placement on the fly using massive amount of ACS code.

The mod was based on tons of other procedurally generated doom Map mods I made and tweaked.... Currently I've tested it enough to know it works fine... Maps are very mazelike... Occasionally a map will break and get you stuck but that is rare...

Enemy difficulty is anywhere betwen normal doom and Hell Revealed... It varies... Expect tough combat with limited health and ammo...

This mod is compatible with gameplay mods that add in new guns and enemies... I've tested it with randomizer mods like Pandemonia and others... I also like playing it with DRLA a lot... Maps are really hard in that on standard difficulty...

In the first map, the back switch selects how many maps you have to play before the level ends, the right switch selects difficulty and the left switch starts the first map.

Unzip the .exe to a new folder called C:\zrdoom and place your doom 2 IWAD in the folder and run zrdoom.bat to play...

Run it with names of .pk3 files after it like this to play with mods in a windows run box:

C:\zrdoom\zrdoom.bat drla.pk3 drlamons.pk3

#doom #procedural #gzdoom



mature
Intense Cartoon Violence
Intense Fantasy Violence
Intense Realistic Violence
Blood and Gore

New build version 5.5.0 being worked on right now... This one re-introduces slaughter combat properly.... #gzdoom #doom #procedural

New version 5.4.0 out that fixes deep un-escapable pits being everywhere. Now they are higher and you can simply jump out every time... This was a serious bug. But no one noticed it thank god. #gzdoom #procedural #doom

Screenshots of Zrdoom 5.0 version 5.3
Some mods are loaded... Gun Bonsai is loaded and so is relite in the last 4 shots...
#gzdoom #procedural #doom

New build of zrdoom 5.0 out... this one undoes the change that makes the maps more open and improves height variation some more, and also adds in switch locked doors... #doom #procedural #gzdoom

New build of Zrdoom 5.0 released...

This build features improved height variation, weapon placement, and better enemy placement... It will now spawn minibosses in large groups sometimes. but rarely to make it less like slaughterwads. #doom #procedural