Game
Minecraft: Better than Blocks
24 days ago

I had a ballsy idea.


The way ExtenderDragon v1 worked was by essentially categorising block textures and their stats into separate sprites, which it would then compile into one big sprite for storage and easier programming.

But there's an intermediate step that I could absolutely get around.

What if ExtD loaded from the Minecraft .jar itself? Finds all the atlases, relevant textures and generated the blocks it needs.

Obviously this'd still be done on my end - I don't expect users to do this - but that'd be so cool.

It goes without saying that I'd have to write exceptions and probably still whitelist blocks but it saves a lot of time from manually importing textures and writing block data.



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Next up

This is the first time an extension with duplicated behaviour has been added in a long time.

Biomes and terrain generation are next.

Unsandboxed alpha v0.1b "The update that EXPANDS the blocks!" Part II is now live!

- New, powerful and interoperable extensions!

- Scratch compatibility!

- bUg FixEs!

Light changelog in the article.

Terrain generation is complicated.

Part 1 is out now on https://alpha.unsandboxed.org/.

Full changelog (and what's in Part 2) in the article.

I intend to, eventually, add character customisation. At the very least I'll port over the dressing room from Bedrock.

And yes, it says "Singleplayer". I may have mentioned before, but the foundation is there for multiplayer. Eventually.

Game first, tho.

looks-coloured dress

(made in Unsandboxed, testing new brushes and pressure)