Game
Hello Neighbor: Hidden Spirits
5 years ago

I haven't made an update in a while, so I'll do one now!

- I have made a working bed hiding

- Made window jumping work for all of the windows

- I will be posting YouTube update videos that is a compilation of some big updates, and not just smaller things




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Trophies are now implemented :)

WIP title screen "play" animation

itwasalwayshim

The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo

Patch Notes:

- Added pre-alpha/alpha 1 accurate item bobbing

- Fixed various inventory bugs for the player character

- Added base materials for easier material creation

Added proper window jumping and swearing when the Neighbor is in hunt mode

Added an actual shadow for the player. Now you won't be just an invisible ghost messing with Ted Peterson.

The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!

From the final update for chapter 1 (the demo) onwards, you will have a built-in flashlight at all times that you can turn on with the F key. However, it has a limited charge. Use batteries strewn around the map to recharge the flashlight.