
Next up
File handling issues are finally fixed with 2days of research. Now both launcher &the main game can share setting & now even a fix for security issues added. This afternoon the final demo will be released. After this, only a full version will be released.
Version Beta has been released.
Please test it and let me know if you found any problem. https://gamejolt.com/games/Sonic-Mine-blast/1026064
The launcher has been redesigned. I Tried to mimic Windows' interface inside GameMaker8 and make it a tab based menu with keyboard shortcuts. It took 3days to recreate option entries and their options. & 1 last hour to create language options with flags.
Dividing Metropolis sprite sheet to use in a factory level.
Wow this is so cool. the release manager allows to choose the default executable for a release in case if someone installs it through the client.
Now when hitting a enemy a score number shows up, just like original games. Also two of badniks from SonicCD added; they just need a little fix. But about critters running off, these badnks are too small for that. in original game they had flower seeds in
This will be used as a scrolling background in title screen.
I realized that I mistranslated this title, 'outskirt' used for outer part of a city, not lower part of a mountain; So it must be renamed to Mountainside Passage. Some say that it should be 'Pass' not 'Passage', I'm still researching on it. Maybe Pathway.
This is how this configurations system works. There's a batch file which creates a symbolic link to save area in appdata folder of windows. whenever the game is moved to a new folder this command must be ran. the launcher can run it itself.
This is the third zone, MountainsidePass. A single act zone between the Jungle & the factory. I gave it a orange tint to feel like sunset since I've seen the background's sky is so. This level is on mountain so the underground is rocky with soil of jungle












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