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Sonic Mine Blast
1 day ago

Recreating some more objects from Metropolis Zone to make a better factory level.
Also added a new animation for jumping from wall springs.




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My early attempt to recreate the big gear from Metropolis Zone

The launcher has been redesigned. I Tried to mimic Windows' interface inside GameMaker8 and make it a tab based menu with keyboard shortcuts. It took 3days to recreate option entries and their options. & 1 last hour to create language options with flags.

File handling issues are finally fixed with 2days of research. Now both launcher &the main game can share setting & now even a fix for security issues added. This afternoon the final demo will be released. After this, only a full version will be released.

Blaze OM figurine made by hand! Oh man, this is one of the most recent things I am proud of.

Shes

Real #outcomememories

This is how this configurations system works. There's a batch file which creates a symbolic link to save area in appdata folder of windows. whenever the game is moved to a new folder this command must be ran. the launcher can run it itself.

Press Start Screen is finished! A much needed improvement from the placeholder last build.

Version Beta has been released.

Please test it and let me know if you found any problem. https://gamejolt.com/games/Sonic-Mine-blast/1026064

Dividing Metropolis sprite sheet to use in a factory level.

More exploration, more challenges! The Sonic Islands SAGE 2025 0.3.0 Update is now available to download!

https://youtu.be/mxEZVsj0iC0

This is the third zone, MountainsidePass. A single act zone between the Jungle & the factory. I gave it a orange tint to feel like sunset since I've seen the background's sky is so. This level is on mountain so the underground is rocky with soil of jungle