Next up
Less than 3 weeks left to snag a copy of From Below Pocket before it goes back in the vault! Sale ends October 16th, 2023! https://shop.matthughson.com/
It's been tough to find time to put together a Super Sunny World 🌞 update video this summer, so here's 3 months worth of features condensed into 2 minutes! Enjoy!
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Time is almost up on a new GAME BOY and NES title!⏲️
Only 2 week left to pick up a physical copy of "From Below Pocket" for the Game Boy, and "From Below" for the NES! 🦑
Both come complete in box with free global shipping! 📨
Thanks to @TeamHalfBeard , it is Time to Morp.
Begin to Morp in your quest log and then Morp more here: https://bit.ly/time2morp
This is maybe a little on the technical side, but I've had a few people reach out with questions on how the Moving Platform logic works in Super Sunny World, so I created the brief explanation.
Let me know if you have any follow up questions!
I needed to implement a way for certain areas of the level to "lock" the camera, prior to reaching the end of the level data. Thankfully DisplacedGamers' amazing explanation of how SMB1 attempts to do it stuck in my mind, and I recreated that system.
Here's something you don't see in every NES game:
A platformer with ZAPPER support! Super Sunny World allows a 2nd player to kill enemies with the Zapper Gun.
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