Loading...
378
Game
Super Sunny World
1 year ago

When making games on the NES, nothing is easy!

With a LOT of help from the #nesdev Discord, I was able to clean up the seam above the status bar.

Also there's some new (temp) art, and I even perform the forbidden mid-frame palette update for extra colors!




16 comments

Loading...

Next up

MASSIVE Game Boy Homebrew GIVEAWAY! We're giving away physical copies of 4 new Gameboy games to 1 winner! From Below is on sale NOW: http://shop.matthughson.com 🚨 ENTER HERE: https://twitter.com/matthughson/status/1710641131590221843 🏁Giveaway ends Oct 11th 11:59PM PT

Here's something you don't see in every NES game:

A platformer with ZAPPER support! Super Sunny World allows a 2nd player to kill enemies with the Zapper Gun.

#nesdev

Less than 3 weeks left to snag a copy of From Below Pocket before it goes back in the vault! Sale ends October 16th, 2023! https://shop.matthughson.com/

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

🚨1 WEEK LEFT!🚨 🚨GAMEBOY PREORDER!🚨 Last chance to get a copy of this brand new Game Boy game, From Below Pocket, as well as the NES version!πŸ¦‘ After this week, the game will be out of print, likely for YEARS. πŸ“† https://frombelowgame.com #gbdev #nesdev

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

It's been tough to find time to put together a Super Sunny World 🌞 update video this summer, so here's 3 months worth of features condensed into 2 minutes! Enjoy!

#nesdev

An NES crossover!

The Kraken from my first NES game, "From Below", will make a cameo as one of the bosses in my next NES game, "Super Sunny World"🌞

Super Sunny World is a new pixel platformer, and a love letter to the original Super Mario Bros.πŸ„

WISHLIST!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

This is maybe a little on the technical side, but I've had a few people reach out with questions on how the Moving Platform logic works in Super Sunny World, so I created the brief explanation.

Let me know if you have any follow up questions!