I'm still making this in Gdevelop 5, I'm only making the cutscenes in Game Maker. Probably going to have to completely redo this anyways, because it's really awkward, and I'd like to add more silly expressions. I've never really animated like this before, so I kinda just winged it, it's fairly obvious, especially at the end with Lilly's Shoe Tractor. I tried pulling influence from SMBZ & Super Paper Mario(Wii) for the animation style, but it still feels really off lol. I have a little more footage ready, but it only lets me post 1 video at a time, so look forward to that over the coming weeks.
Next up
Gave him a striped shirt and some spikier hair.
Haven't finished Muppy's redesign, but I did get around to animating the new redesigned Lilly some.
Wanted to try my hand at digital painting, I like how it came out.
Muppy Muddington Tales : January 2023 Main Progress Update (Warning Major Spoilers)
Happy Crisis
Tried to practice drawing some more with a certain hedgehog.
Redoing the world map to be less linear, really liking how it's turned out so far. Still W.I.P. Obviously
I'm going to try to get a new demo out soon, the prologue is roughly %75 complete, it's technically beatable other than boss fights, bonus levels, the sub area, and some cutscenes, it really needs some major touch ups though(especially Heatway Desert).
Thinking of trying for more of a 2.5d style, only major issues is that slopes are a pain in the butt to do, and I'll have to rework most(if not all) of the original code since the demo(which I'll have to do anyways), and the cutscenes will be harder to do
I might give Lilly her own spinoff as I continue with making Muppy Tales she's quickly turning out to be such a banger character. It's crazy to me now that in the pre-rewrite of the story she only was planned to be on screen for less than 30 seconds total














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