I'm still making this in Gdevelop 5, I'm only making the cutscenes in Game Maker. Probably going to have to completely redo this anyways, because it's really awkward, and I'd like to add more silly expressions. I've never really animated like this before, so I kinda just winged it, it's fairly obvious, especially at the end with Lilly's Shoe Tractor. I tried pulling influence from SMBZ & Super Paper Mario(Wii) for the animation style, but it still feels really off lol. I have a little more footage ready, but it only lets me post 1 video at a time, so look forward to that over the coming weeks.
Next up
Merry Christler! And a Happy Mew Years!
New demo released! Things are getting really crazy in my personal life so I probably won't be able to work on this for a month or two, and it's very buggy so keep that in mind Mac & Linux Builds will release soon. It wouldn't build so I'll try again later
Sonknik Hegeogg
Muppy Muddington Tales : January 2023 Main Progress Update (Warning Major Spoilers)
Finally re-did the designs for the main trio in my new style.
Thinking of trying for more of a 2.5d style, only major issues is that slopes are a pain in the butt to do, and I'll have to rework most(if not all) of the original code since the demo(which I'll have to do anyways), and the cutscenes will be harder to do
Wanted to try my hand at digital painting, I like how it came out.
Progress is going smoothly once again, my attempts at animating the cutscenes are still...not good, but I am learning.
Alright, got things flowing a little better already, still obviously very early but overall starting to shape up really well IMO.
I might give Lilly her own spinoff as I continue with making Muppy Tales she's quickly turning out to be such a banger character. It's crazy to me now that in the pre-rewrite of the story she only was planned to be on screen for less than 30 seconds total
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