Loading...
44
Game
Muppy Muddington Tale
3 years ago

So apparently GMS2 has a sequence editor. I stopped using it after 1.4, so I was unaware of that so I've been trying to animate frame by frame. I pulled an all nighter trying to re animate the first few cutscenes, this was the result. Still VERY W.I.P.!


I'm still making this in Gdevelop 5, I'm only making the cutscenes in Game Maker. Probably going to have to completely redo this anyways, because it's really awkward, and I'd like to add more silly expressions. I've never really animated like this before, so I kinda just winged it, it's fairly obvious, especially at the end with Lilly's Shoe Tractor. I tried pulling influence from SMBZ & Super Paper Mario(Wii) for the animation style, but it still feels really off lol. I have a little more footage ready, but it only lets me post 1 video at a time, so look forward to that over the coming weeks.



0 comments

Loading...

Next up

Haven't finished Muppy's redesign, but I did get around to animating the new redesigned Lilly some.

I'm going to try to get a new demo out soon, the prologue is roughly %75 complete, it's technically beatable other than boss fights, bonus levels, the sub area, and some cutscenes, it really needs some major touch ups though(especially Heatway Desert).

Wanted to try my hand at digital painting, I like how it came out.

Muppy Muddington Tales : January 2023 Main Progress Update (Warning Major Spoilers)

Merry Christler! And a Happy Mew Years!

Concept art for the first mini boss Ally Gater, I really like how she turned out.

New demo released! Things are getting really crazy in my personal life so I probably won't be able to work on this for a month or two, and it's very buggy so keep that in mind Mac & Linux Builds will release soon. It wouldn't build so I'll try again later

Test footage for a potential Undertale fangame I might work on. Probably won't get too far with it though, I don't have many concepts in place other than for the main character.

Thinking of trying for more of a 2.5d style, only major issues is that slopes are a pain in the butt to do, and I'll have to rework most(if not all) of the original code since the demo(which I'll have to do anyways), and the cutscenes will be harder to do

Finally re-did the designs for the main trio in my new style.