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Game
Muppy Muddington Tale
3 years ago

So apparently GMS2 has a sequence editor. I stopped using it after 1.4, so I was unaware of that so I've been trying to animate frame by frame. I pulled an all nighter trying to re animate the first few cutscenes, this was the result. Still VERY W.I.P.!


I'm still making this in Gdevelop 5, I'm only making the cutscenes in Game Maker. Probably going to have to completely redo this anyways, because it's really awkward, and I'd like to add more silly expressions. I've never really animated like this before, so I kinda just winged it, it's fairly obvious, especially at the end with Lilly's Shoe Tractor. I tried pulling influence from SMBZ & Super Paper Mario(Wii) for the animation style, but it still feels really off lol. I have a little more footage ready, but it only lets me post 1 video at a time, so look forward to that over the coming weeks.



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Progress is going smoothly once again, my attempts at animating the cutscenes are still...not good, but I am learning.

Finally re-did the designs for the main trio in my new style.

Gave him a striped shirt and some spikier hair.

Muppy Muddington Tales : January 2023 Main Progress Update (Warning Major Spoilers)

I'm going to try to get a new demo out soon, the prologue is roughly %75 complete, it's technically beatable other than boss fights, bonus levels, the sub area, and some cutscenes, it really needs some major touch ups though(especially Heatway Desert).

Alright, got things flowing a little better already, still obviously very early but overall starting to shape up really well IMO.

Still tryna figure out GMS2's sequence editor. Doing a quick test animation to get a feel for Monotious' more complicated movement. I also included some other random extra stuff at the end. Not as good as I would have hoped, but I'm still learning so eh

Redoing the world map to be less linear, really liking how it's turned out so far. Still W.I.P. Obviously

Thinking of trying for more of a 2.5d style, only major issues is that slopes are a pain in the butt to do, and I'll have to rework most(if not all) of the original code since the demo(which I'll have to do anyways), and the cutscenes will be harder to do

Merry Christler! And a Happy Mew Years!