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Then & Now
MOVE OUT OF THE WAY
Gameplay so far. Most of what I need to add is visual, as you can see, but development is going well. This was recorded in 20/20/20/20/0 mode, FYI, which is why it's so chaotic.
Starting work on night 3.
Don't worry, the graphics for the room are nowhere near being done, I'll add a lot more detail, I just need a base to work with while I get it set up.
Also, I know how bad the video quality is, sorry!
Teaser #3
I added Felix.
As you can see, there are still a few bugs I need to work out, but night 3 is going smooth so far.
Concepts for some rooms I haven't posted yet.
Also, yes that is Felix in the electrical maintenance room. He'll attack if you keep the flashlight on for too long.
I fixed collapsible frames, this is how they would probably work in real life.
The point was for them to be used as normal animatronics, but they could also fold up for storage.
This a cool setup?
I haven't gotten much done yet, but I love what I currently have. Normally there are 3 stages before Sammy will jumpscare you, but there's a small chance he will before then, which is what happened in my first time playing.










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