Game
Shady Waters 2D



3 months ago

Concepts for some rooms I haven't posted yet.

Also, yes that is Felix in the electrical maintenance room. He'll attack if you keep the flashlight on for too long.


Also, um, don't pay attention to the disc player and cassette player, um, um, I, uh, I, I didn't add those, um, you're, you, those, I didn't add them so, you, could, uh, so you could, like play tapes, or stuff you find, to um, uncover the, the, uh, the story, that's, those, that's not, uh, not what they're for.



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I forgot I added this, apparently you were supposed to be able to cut Shady in half with the door, but you can tell this is old because it uses his original model.

I think this is the perfect model for the game

It already looks better.

Here's the refined version that the actual game will use. I just updated the tech a little bit so it would work better, and because it's supposed to be almost a century later.

Gameplay so far. Most of what I need to add is visual, as you can see, but development is going well. This was recorded in 20/20/20/20/0 mode, FYI, which is why it's so chaotic.

Then & Now

I fixed collapsible frames, this is how they would probably work in real life.

The point was for them to be used as normal animatronics, but they could also fold up for storage.

I added Felix.

As you can see, there are still a few bugs I need to work out, but night 3 is going smooth so far.

Remade the logo for Shady Scareshark's Aquarium