6 months ago

I'm very bored during this recovery, so I'm trying to do something small that doesn't hurt my spine.

Since Twitter closed off public likes, let's share some from this past week!

https://youtu.be/6zy5TtZfRwY


My Twitter Likes are PUBLIC
Since Twitter closed off public likes, let's share some from this past week!
https://www.youtube.com/watch?v=6zy5TtZfRwY


2 comments

Loading...

Next up

The current development build running on Steam Deck. #UnrealEngine5 #gamedev #unrealengine #steamdeck

Testing new Sprite palette features and optimizations in Mega Man RS. Real time palette cycling for many objects in #UnrealEngine5. 🌈 #megaman #gamedev #unrealengine #pixelart

I created an Animated Tile Map system for #UnrealEngine. Previously I was placing animated Actor objects in place of tiles, but these are REAL tiles on the map! The performance gain was HUGE. Then I integrated it into my Time Control system. #megaman

When Dr Wily goes HARDSTYLE

Live Health Update Stream *tomorrow* on YouTube & Twitch at 8PM EST

AND discussing the future of Mega Man the Rulers of Space. #MegaManRS

Subscribe to get ready 👇

https://youtube.com/@marcdwyz

https://www.twitch.tv/marcdwyz/home

Streaming today 10/17 at Noon Central Time on Twitch and YouTube! Follow, Subscribe, turn on notifications to come hang out and celebrate VGM and more!

How do y'all feel about scanlines?

Automatic scaling and swapping Retro Camera properties on the fly.

I hope I can show that #UnrealEngine5 can do good Retro 2D too! #gamedev #megaman #unrealengine

Merry Christmas porch buddy. (We left him a gift.)

Streaming today 1/9 at noon central time on Twitch and YouTube! Lets hang and jam to your favorite vgm tunes!

NOW with my Retro 2D Camera for #UnrealEngine5. It is pivotal to the look featured in Mega Man RS.

Pure Pixel Goodness High Quality Interpolation Proper Aspect Ratio Dynamic Border Wallpapers WIP with more to come!

#unrealengine #gamedev #megaman