Game
Mega Man: The Rulers of Space




4 months ago

Potato laptop testing for the (unoptimized) prototype. I got this dog water Chromebook with me while we're at the hospital away from home. Side loaded Kubuntu 25, runs on Wine way better than I expected given these specs. 60fps might be possible!




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Project(s) & Health Update

I'm alive! I have been resting a lot after the brutal game jam crunch... We didn't make the deadline, but the team is very invested and determined, so we'll finish the demo-

Making more progress on 2D Retro-Style ledge behavior for Capsule bodies in Unreal Engine 5. #gamedev #megaman

Working on a different feature enabled easy Zoom controls for the Retro Camera system. This will be used for debug mainly, and may not have any in game uses for this project. But it can be used for future projects. #MegaMan #UnrealEngine

When Dr Wily goes HARDSTYLE

This new stray has gotten friendly. He looks a lot like Nibbler, maybe they're brothers? What should I name him?

I DEMAND another Mega Man Show!

I've been watching my wife play Mina the Hollower. The game isn't for me, but it really drove me to make this mockup of a Top-Down Castlevania. #pixelart

God's stinkiest goblin, helping me rest.

Kirby seems like he's not growing much now? Maybe he'll be tiny forever.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

This is an example of what I was talking about last week when I say that Physics Boxes in modern engines are not good for Character Alignment on Slopes in 2D games. I think Physics Capsules are a great middle ground solution. #gamedev #pixelart