Game
UNDERTALE: Green Hell

1 month ago

I'm wrapping up the final things for the beta. It should be released tonight or tomorrow. (EASTERN TIME)




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OFF-TOPIC:

I made a short Sans animation because why not.

Blooming Heartache, the prelude to Frisk's fall into the Underground, is being worked on as a side project.

It is a single battle, and the story behind it is this:

Before Frisk falls, Flowey kills monsters for LOVE. He attacks Toriel and...well (image)

Blooming Heartache video update.

This shows some new effects I've added for smoothness and aesthetic, as well as the very beginning of Phase 2. (And, yes, the theme playing is:

Despair, a Toriel Megalovania

MASSIVE UPDATE

New PARTY menu with submenus.

You can now recruit party members into your party with a 4th menu option, without having to cram a punch of text into one box.

This will be implemented when the full 1.0.0 comes out!

I've had my time to grieve. I still have them for a few more days, so I've got to push through.

STAY DETERMINED, if you will.

UNDERTALE: Green Hell will be picked back up after Nintendo Direct at 10:00 AM today. (10 minutes from now for me)

Thank you all!

So I have a plan for the updates:

BETA V2 = Release 0.7.0 (Next Release)

DEMO = Release 0.8.0 (MiniBoss addition)

FULL CHAPTER 1 = Release 1.0.0 (Adds the end boss and fixes up bugs)

CHAPTER 1 PATCHES = Release 1.0.1 - 1.0.9 (Fix overlooked bugs)

Preview 7 (BIGGER UPDATE)

Added SUZY, my interpretation of Deltaswap Susie.

Too much to type, but fixed a bunch of bugs (THANK YOU BUG TESTERS!!!) and added a few new things.

The official launch is coming soon, so keep your eyes peeled!

(Forgot the vid)

Preview 3:

(Sorry for the lag)

Removed the TP bar percentage and made it 0/100.

Changed TP name to MAGIC.

Fully fleshed out the Main Character (let's call them MC for now on.)

Gave MC 3 custom spells.

Made a new attacking sprite for MC's signature weapon.

Devlog Update and Video

Made a fourth attack. Each enemy will have 2-3 attacks (unless it's a boss)

Made a new encounter, FROG N FLY.

Made a function that makes combined enemy attacks dodgeable with an arena size increase.

Working on Moldsmal attacks now.

Mini Preview 1 (Bug fix)

I don't know why or how, but I found a strange bug with one of Vegetoids ACTs.

If you chose to EAT, and then defend with the rest of the party, it would HEAL Vegetoid by 119, not DAMAGE.

I fixed it now, but still....HOW?