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Endless mode is added to Fling...well, kinda. From technical perspective it works well. Now I only have to add content to it. Let me know what you think.
"Windmill" level with new mechanic, rotating mechanisms. I have a version of these mechanisms with spikes as well. You need to take their speed in consideration when playing a level, which should make a game more interesting.
With previous couple of games that I've made I realized how important tutorials actually are. So here's what I've made for Fling.
Our Discord server is live!
We’re also gearing up for a playtest in the near future, and we’ll be looking for dedicated testers directly from our Discord community.
Fling is now available on Newgrounds! You can win 3 medals and compete with others for the best score. You can play it here: https://www.newgrounds.com/portal/view/725915 Today, I'll try implementing GameJolt trophies into Fling.
Endless mode is a lot faster paced then normal levels, which is cool in my opinion, because game has more variety like that. Honestly, I didn't think that endless mode will work well for Fling but I'm pretty satisfied with it now.
Behind the Scenes look at how the Endless mode works
Dark Queen is set in early 15th century Croatia. Players take on a role of the Crusader on a quest to rescue his beloved from the Dark Queen’s castle.
Inspired by Croatian literature and Slavic folklore, specifically the August Šenoa's The Snake Queen.
Devlog 1: Context & Background
Introducing the world of Dark Queen: A Journey into Myth, Legend, and History
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