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Implemented the Camp Menu, along with the addition of Consumable Items
Beta 0.1.3 - Changelog
Added a sub-menu to the pause menu that displays the controls. Replaced musket inaccuracy, and implemented exhaustion.
Check out the full devlog for more info: https://lorenarc.itch.io/tld-lorenzo/devlog/696796/beta-013-chan…
Progress Report - October 26th, 2023
I've expanded the map, added sub-weapons, and gave the player new animations and sprinting.
Go here for more info: https://lorenarc.itch.io/tld-lorenzo/devlog/626303/progress-repo…
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @therealkomasan ![]()
to open today's slot on the calendar.
Progress Report - November 12th, 2023
I've implement screen effects, pre-game splashes, and reworked enemy ai.
Go here for more info: https://lorenarc.itch.io/tld-lorenzo/devlog/634634/progress-repo…
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Finally got around to implementing Sub-Weapons.
I just began work onto implementing Companions into combat, along with other quality of life changes.
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @MONODO ![]()
to open today's slot on the calendar.
Progress Report - January 16th, 2024
Implemented Objectives, Made a new map, and so much more.
Watch this video for more info: https://youtu.be/EBSGk4rrJr4
#action #adventure #retro #tld_lorenzo #alpha #objectives #devlog #new_map #redesigned_hud










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