Progress Report - November 12th, 2023
I've implement screen effects, pre-game splashes, and reworked enemy ai.
Go here for more info: https://lorenarc.itch.io/tld-lorenzo/devlog/634634/progress-report-november-12th-2023
Next up
Made it so items could now be used in combat. It could be done through a command menu you can open by pressing LSHIFT or SELECT.
A few days ago, my game has finally reached the Alpha stages.
Progress Report - January 16th, 2024
Implemented Objectives, Made a new map, and so much more.
Watch this video for more info: https://youtu.be/EBSGk4rrJr4
#action #adventure #retro #tld_lorenzo #alpha #objectives #devlog #new_map #redesigned_hud
Beta 0.1.1 - Changelog
I made some bug fixes and refactoring. I also have some things planned for the future. I made mockups to demonstrate.
Check out the devlog for more: https://lorenarc.itch.io/tld-lorenzo/devlog/682334/beta-011-chan…
Introducing the last core mechanic of my game: the Rest Menu. Where the player could save their game, and spend their supplies to heal, or craft consumable items.
Finally implemented Companion AI, and the first enemy to the game.
Implemented the Camp Menu, along with the addition of Consumable Items
With the addition of the Tech menu, the Camp Menu is finally finished in terms of functionality. Here is one final look.
Created a "Rest Theme" for my game.
With the addition of Assists, the Combat system is finally complete.










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