Game
Hello, Neighbor! Descent Into Madness
2 months ago

I stopped using TSR after realizing how bad the framerate actually was. It also made the game look.. smeary? Basically, it would look like a dry erase board after smudging the marker. So I use FXAA because it looks the best and preforms the best.




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I am using AI to remake the paintings (I'm by far not a good artist and can't produce the same results) First is AI, Second is original.

I'm starting to replace enums with Gameplay Tags as enums can be extremely unpredictable and unreliable.

Clouds now respond to sun light via Ambient Occlusion.

my second car in my life

New Inventory background

Hello neighbor

#digitalart #fanart

Think I might have made an ARG by accident

Currently working on the custom skeleton I was talking about a while ago so I can use the same skeleton between the two characters. It'll also make it easier for me to make proper IK through Control Rig.

We hope you've got your jumping boots, EMPs and Jugs of Glue ready, as Hello Neighbor: Nicky’s Diaries is now available worldwide on Android and iOS! 📱 iOS: https://tblink.co/hndiOS Android: https://tblink.co/hndAndroid

Actual blueprint hell. This is all for footsteps and I am simplifying it based on the original code so I don't have to use multiple functions for this. Of course, it doesn't look "Simplified" though. I am also using Metasounds now instead of Sound Cues.