
I think he misses his family lol.
Sorry for the lack of progress and posting, I hope that you guys can be a bit understanding, since I am still learning Unity and I am a solo-dev that makes it a bit harder. But, slowly but surely progress is being made!
Next up
Devlog - Procedural Level Generation (Rooms, Doorways, and Corridors) (Check comments for full description)
I redid the deck balcony models after realizing how off they were, this is just one model and I made everything modular so hopefully it will be easier to recreate all the other variants when it comes to that point.
Tested the Hunter AI, it is still in early development though, and has some issues.
I recreated the Paddle from the Monstrum Pre-Alpha versions.
Sneak peek of the Brute's AI in the V0.5.2 Version.
Sorry I have not posted a build yet, there have been some very persistent bugs with the AI and generation, and I want to get it fixed before I release anything, so I cannot confirm a release date.
Devlog - Recreated Region Editor (Check Comments for full description and explanation)
I have made some pretty good progress the past month, I have redone some textures like the wood deck, and I have bug fixed/improved a ton of things so I will be getting a few people to test it for me to see what they find and possibly a release soon!
Just massively improved the fire, before it looked pretty bad and did not do much besides that. Now it looks a lot better, actually spreads properly, and kills the player too.
I am recreating the 'milestones' from team junkfish for fun. I just remade the map in their video "Project Maize : Playing around with effects 01"
I tried to recreate the original doorway and deck balcony models to the best of my ability as well.
🎄 Devlog - Procedural Level Generation (Grid-Based Rooms & Doorways) (Check Comments for full description)










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