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Procedural Level Generation (Rooms, Doorways, and Corridors) (Check comments for full description)
All rights of assets go to the original game creators Team Junkfish!
I think he misses his family lol.
Sorry for the lack of progress and posting, I hope that you guys can be a bit understanding, since I am still learning Unity and I am a solo-dev that makes it a bit harder. But, slowly but surely progress is being made!
🎄 Devlog - Procedural Level Generation (Grid-Based Rooms & Doorways) (Check Comments for full description)
All rights of assets go to the original game creators Team Junkfish!
Monster AI - Attacking and Audio
All rights of assets go to the original game creators Team Junkfish!
I am recreating the 'milestones' from team junkfish for fun. I just remade the map in their video "Project Maize : Playing around with effects 01"
I tried to recreate the original doorway and deck balcony models to the best of my ability as well.
Recreated Paddle from the Monstrum Pre-Alpha versions.
Procedural Generation has Multiple Decks!
All rights of assets go to the original game creators Team Junkfish!
Devlog - Basic Monster AI
I redid the deck balcony models after realizing how off they were, this is just one model and I made everything modular so hopefully it will be easier to recreate all the other variants when it comes to that point.
Improved the fire effects











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