Game
Star Wars Clone Commander






4 years ago

I thought the first thing i posted for the game should be the current art overhaul, so here it is!


As you can see, many of the guns are not up-to-date with my new art style, this is mainly because i'm lazy. So yes, they will 100% up-to-date before the game is released, just not right now. I really hope most of these guns make it into the game. Just know, many of the art on here is not final. All guns marked with "remake" are weapons that were remodeled from Off_The_Radar's (Scratch user) original designs. (Which were mediocre if i might add). Apologies for the bad screenshot quality :(



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Work in progress animations for Halo: Fireteam Echo using @bamfyu 's "TopdownCharacterRig-AnimationToolkit" ( https://gamejolt.com/games/bamfyu-assets-dump/744496 )

All assets are placeholders.

Note: The Game Page for Halo: Fireteam Echo is currently a work in progress as well.

Trying my hardest to get a working alpha build out soon. (turn volume up)

A* Pathfinding, which is a form of pathfinding designed to be a more efficient solution, is what you are looking at right here. Or, to be more specific, node based A*. (Continued in article)

Process of my Momaw Nadon illustration for the Star Wars May 4th event.

: Clip Studio Paint

: Lockdown by SoulProdMusic

Gonna start working on some A* pathfinding soon for my upcoming Halo game, wish me luck :D

Here’s my Cal Kestis from Jedi Survivor! I've had a lot of fun with the game so far. It builds on Fallen Order in some really fun ways.

Stress testing the pathfinding engine after i did some work on optimization. I also felt like it was needed to change the order at which each node pathfinds, therefore making the ones closer to the destination go first. Implementation coming soon!

...

A bit late for May the 4th , but here's a model of R2D2 I made in #Blender for the revenge of the 5th!

Here's some old WW2 art i made for a game idea that never really turned into anything.