I've added a world map to connect the various dungeons. I'm getting faster at coding these things :-) I'm pretty happy with the map which I've crafted manually (woot!) with sprites from oryx: https://www.oryxdesignlab.com/sprites/
Next up
During the last week, I've added traps. They can either be initially visible (early levels) or be noticed randomly when you walk by (later levels). Hope you'll like them!
My in-development cards game now has its own webpage on itch: https://hgames.itch.io/pixel-card-wars I think I'll ultimately post it on GameJolt, but devlog will only be on itch. Please follow it here!
Completing the board
Pixel Card Wars: How gamedev proceeds (hand design)
Juiced combat
Not a mockup
Connecting levels: adding the world view πΊοΈ
I have created a page dedicated to Pixel Card Wars on GJ: https://gamejolt.com/games/pixel-card-wars/699977 I will continue documenting Pixel Card Wars development here! See you π
Pixel Card Wars: new cards: spells and items
I've added a new procedurally generated room: the wizard office #gamedev #indiedev #pixelart #screenshotsaturday #roguelike Beware not to touch its belongings!
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