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More of #mygamefeatures. This time is the exploration map. You decide the path you follow so you avoid or confront monsters, find treasures... I added animations to scenery images and plan to add atmospheric effects and several others.
Continuing #mygamefeatures. Mosters have special attacks. They have animated effects. Monsters also have vulnerabilities and are inmune to some attacks.
#indiegames #turnbased #gamedev #devlog #rpg #rpggame #roguelike #roguelite
Another one of #mygamefeatures.
The world map. You can move freely towards the 29 dungeons, 7 cities, 4 sanctuaries. The map will also expand in the future to fit more, and there will be a teleport spell if you reach some milestones.
The #BadArtChallenge is over and we're highlighting some of our faves!
You made such incredible bad art that we couldn't just give one of you a trophy.
The artists are tagged below
I'll post some feature of my game "Caverns and Dryads" in different days. It's a cool way know what a game has.I tag this #mygamefeatures. If you did a game use the tag so we all read about your game features. Here's one: monster intro before fight
Another one of #mygamefeatures. Combat! Monsters have powers and special attacks. You have to be strategic and decide when to recover or cast magic, defend to attack the next round, try to escape, and what kind of attack may hurt the monsters.
This week's Fan Art Friday celebrates Baldi's Basics in Education and Learning! Accept the quest in your quest log to get started.
#mygamefeatures today is "lore of the Ancients". Sometimes you find some knowledge bits of the background of the game world, which creates immersion by revealing its story and events.
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