I've also updated the pinned post with this, but for anyone who might have missed it, here's an invite to our official discord server. Come hang out and talk about Elythia!
https://discord.com/invite/2wWYR3pWZc
Next up
Great progress today. Knocked out a ton of the variants for different points in the story. The last main things to do are reverse engineer Henry's design, interpret my create-a-character as a sprite in my style, and... Kael. Ugh. We'll see about him... :P
after some physical therapy, Kael has finally loosened up his stiff back posture, and his attack has been pushed MUCH harder!
Picked a bad time to stop posting, to be honest. This gif is a year old! just a snippet of how things have evolved.
From Demo 2 in #Godot. Finally got Kael's design to a point where I didn't mind spending some time animating him. And the movement is starting to feel really snappy. Really happy with where it's going.
I have a scriptable object for each element as the attacker, with entries for other elements mapped to enum values for each multiplier. To keep things organized, instead of having a class for all spells, each family of spells will have its own.
The only way I've been able to keep this project intact is via the massive amount of notes and details I've kept totally organized in spreadsheets & sprawling OneNote docs. There's a lot of ideas to juggle, and these tools help keep me from dropping them.
just doin some concept art. waterfall jungle level in the second act of the game. I think I want to do as many of these as I can with every level in the game. it's just been sitting in my head for ages--'bout time I finally open the can and pour it out!
i've been having too much fun wasting time polishing the cosmetic appearance of my game's obsidian vault, adding banners and art all over the place. this week i updated several of the deities. the glowups from what they were before is crazy...
Finally, finally, FINALLY getting to animating new Kael's attack! Here's the 3 hit combo! I love the secondary motion from the scarf :D
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