I've also updated the pinned post with this, but for anyone who might have missed it, here's an invite to our official discord server. Come hang out and talk about Elythia!
https://discord.com/invite/2wWYR3pWZc
Next up
Great progress today. Knocked out a ton of the variants for different points in the story. The last main things to do are reverse engineer Henry's design, interpret my create-a-character as a sprite in my style, and... Kael. Ugh. We'll see about him... :P
Simon Losallion, the 53rd Sun King of Losallia. He grew up alongside Viona and Garrett Dawson. He became an incredible tactician and leader through his service in the Mystic Lions, and led his kingdom as High Commander during the Arcane Rebellions.
just doin some concept art. waterfall jungle level in the second act of the game. I think I want to do as many of these as I can with every level in the game. it's just been sitting in my head for ages--'bout time I finally open the can and pour it out!
This is Rina, one of the two main characters. She lives with her grandmother in Amolna Village, and hopes to one day meet her mother, who disappeared when she was a little girl. Stubborn, and a little bossy, Rina is headstrong and responsible.
Here's Viona Dawson, childhood friend to prince Simon, and older sister to Garrett. She often helped them get out of sticky situations with her wit and charm, but she also proved herself plenty capable in a fight during her time with the Mystic Lions.
Picked a bad time to stop posting, to be honest. This gif is a year old! just a snippet of how things have evolved.
I have a scriptable object for each element as the attacker, with entries for other elements mapped to enum values for each multiplier. To keep things organized, instead of having a class for all spells, each family of spells will have its own.
Elemental matchup chart v2.0. It's a lot more well organized, pretty consistent mechanically, has some interesting balance ideas, and a lot of them can even be backed up with lore. Excited to try these out in game, which is next!
From Demo 2 in #Godot. Finally got Kael's design to a point where I didn't mind spending some time animating him. And the movement is starting to feel really snappy. Really happy with where it's going.
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