I've also updated the pinned post with this, but for anyone who might have missed it, here's an invite to our official discord server. Come hang out and talk about Elythia!
https://discord.com/invite/2wWYR3pWZc
Next up
Picked a bad time to stop posting, to be honest. This gif is a year old! just a snippet of how things have evolved.
Finally, finally, FINALLY getting to animating new Kael's attack! Here's the 3 hit combo! I love the secondary motion from the scarf :D
after some physical therapy, Kael has finally loosened up his stiff back posture, and his attack has been pushed MUCH harder!
Great progress today. Knocked out a ton of the variants for different points in the story. The last main things to do are reverse engineer Henry's design, interpret my create-a-character as a sprite in my style, and... Kael. Ugh. We'll see about him... :P
YUGE milestones! the entire data-fed attack pipeline is in place! healthbars and floating combat text!
From Demo 2 in #Godot. Finally got Kael's design to a point where I didn't mind spending some time animating him. And the movement is starting to feel really snappy. Really happy with where it's going.
Lately I've been setting up a lot of new characters, so I'm filling out my portrait project chart to make sure I don't forget anyone. These spreadsheets are so invaluable to my ability to organize my thoughts. Y'all have no idea.
just doin some concept art. waterfall jungle level in the second act of the game. I think I want to do as many of these as I can with every level in the game. it's just been sitting in my head for ages--'bout time I finally open the can and pour it out!
i've been having too much fun wasting time polishing the cosmetic appearance of my game's obsidian vault, adding banners and art all over the place. this week i updated several of the deities. the glowups from what they were before is crazy...
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