4 years ago

I've been quiet for a couple of weeks (or months) but I've been working on a couple of new features for my games. ( Plus I think you can guess what the picture ^ is/means) also, I'm thinking of a video idea. Idk if I can even make one for numerous reasons




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I recently added to weapons to my game, the only difficultys im having right now. Is ai pathing for the enemys. I have no idea how to make one that fits my game... gogozooom.gamejolt.io/sushipp

New icons I made for my profile pic and for my games

Making new levels, money, crates, chests and more!

We've updated the trending section of the Game Jolt Shop! http://gamejolt.com/#shop

Snag a new avatar frame and a sticker pack or two!

Remember, every purchase supports our creators and our community!

Support creators, shop on Game Jolt! #broadcast

What is happening with games I am making (Sushi game, Stick Brawl):

Sushi game is on a pause (for now)

Stick Brawl is getting bug fixes and new additions

I also have 2 other game ideas that I haven't started yet

+ a vr game!

We have a question and we wanna know: What's the coolest easter egg you've ever seen in a game? Complete the quest and you'll get 100 Coins!

Devlog: 1.2.0:

+ Added sun

+ Added trees

+ Added clouds

+ Added a mountain

+ Added physics slider

= Changed ground texture

= Changed enemy texture

= Changed arrangement for options menu

= Changed all bullets texture

= Fixed some bugs

Dev Update: I learned to use Blender!

Stick Brawl and the VR game are getting updates.

Short Q&A: Why am I making a lot of games?

My idea is that I would expand on my ideas and see which game gets the most popular and update that game!

Update log soon!

Our Slime Heroes quests have ended.

Congratulate the winners (who are all tagged in the article.)

Discover the game for yourself: https://bit.ly/slimeheroes

I think I finally have an idea for what I should do for a YouTube video! Since I haven't set my channel to be a gamedev or a gaming channel... I just might do both! (Maby I won't be doing a lot of gamedev videos, because it might spoil surprises...