If all goes well, Q3 2025 is still my current release window, which has been the case anyways, though it may be at most Q2 2026 if things go really rough.
Next up
I am still working on this game in my free time. I'm sorry for the lack of updates, as things have been very busy for me lately. I should have some more free time now that I'm done with school, and still hoping for a December release if all goes well.
Test footage for a potential Undertale fangame I might work on. Probably won't get too far with it though, I don't have many concepts in place other than for the main character.
Redoing the world map to be less linear, really liking how it's turned out so far. Still W.I.P. Obviously
I was originally going to do the prologue section last, since the original plan was that it would a remake of MTB:TDOW but I changed most of the plot and gameplay so I decided to do it first plus it stands on its own anyways. So anyways here is a teaser!
Progress is going smoothly once again, my attempts at animating the cutscenes are still...not good, but I am learning.
Finally re-did the designs for the main trio in my new style.
Thinking of trying for more of a 2.5d style, only major issues is that slopes are a pain in the butt to do, and I'll have to rework most(if not all) of the original code since the demo(which I'll have to do anyways), and the cutscenes will be harder to do
Wanted to try my hand at digital painting, I like how it came out.
Concept art for the first mini boss Ally Gater, I really like how she turned out.
Haven't finished Muppy's redesign, but I did get around to animating the new redesigned Lilly some.
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