Game
Muppy Muddington Tale
1 year ago

I've been taking proper programming courses over the last few months or so(previously I've pretty much been self taught). Muppy Muddington Tale is on hiatus so I can focus proper on school, however I fully intend to take what I learn to make it better.


If all goes well, Q3 2025 is still my current release window, which has been the case anyways, though it may be at most Q2 2026 if things go really rough.



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New demo released! Things are getting really crazy in my personal life so I probably won't be able to work on this for a month or two, and it's very buggy so keep that in mind Mac & Linux Builds will release soon. It wouldn't build so I'll try again later

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Tried to practice drawing some more with a certain hedgehog.

Still tryna figure out GMS2's sequence editor. Doing a quick test animation to get a feel for Monotious' more complicated movement. I also included some other random extra stuff at the end. Not as good as I would have hoped, but I'm still learning so eh

Finally re-did the designs for the main trio in my new style.

I'm going to try to get a new demo out soon, the prologue is roughly %75 complete, it's technically beatable other than boss fights, bonus levels, the sub area, and some cutscenes, it really needs some major touch ups though(especially Heatway Desert).

Redoing the world map to be less linear, really liking how it's turned out so far. Still W.I.P. Obviously

Thinking of trying for more of a 2.5d style, only major issues is that slopes are a pain in the butt to do, and I'll have to rework most(if not all) of the original code since the demo(which I'll have to do anyways), and the cutscenes will be harder to do

After several shipping delays *it* has arrived DUN DUN DUN!!!