Game
Muppy Muddington Tale
1 year ago

I've been taking proper programming courses over the last few months or so(previously I've pretty much been self taught). Muppy Muddington Tale is on hiatus so I can focus proper on school, however I fully intend to take what I learn to make it better.


If all goes well, Q3 2025 is still my current release window, which has been the case anyways, though it may be at most Q2 2026 if things go really rough.



0 comments

Loading...

Next up

Still tryna figure out GMS2's sequence editor. Doing a quick test animation to get a feel for Monotious' more complicated movement. I also included some other random extra stuff at the end. Not as good as I would have hoped, but I'm still learning so eh

I was originally going to do the prologue section last, since the original plan was that it would a remake of MTB:TDOW but I changed most of the plot and gameplay so I decided to do it first plus it stands on its own anyways. So anyways here is a teaser!

After several shipping delays *it* has arrived DUN DUN DUN!!!

I'm going to try to get a new demo out soon, the prologue is roughly %75 complete, it's technically beatable other than boss fights, bonus levels, the sub area, and some cutscenes, it really needs some major touch ups though(especially Heatway Desert).

Thinking of trying for more of a 2.5d style, only major issues is that slopes are a pain in the butt to do, and I'll have to rework most(if not all) of the original code since the demo(which I'll have to do anyways), and the cutscenes will be harder to do

Tried to practice drawing some more with a certain hedgehog.

Redoing the world map to be less linear, really liking how it's turned out so far. Still W.I.P. Obviously

Haven't finished Muppy's redesign, but I did get around to animating the new redesigned Lilly some.

Finally re-did the designs for the main trio in my new style.

Wanted to try my hand at digital painting, I like how it came out.