Game
Beat_Lab Level_Editor (in development)
4 years ago

(I want to apologize for the last post, I had some minor problems)


Well, I'm back in line again

I continuing to work on the editor, and at the moment I'm busy with the trigger mechanic. In previous posts I showed how they will work, but there are problems with the timeline (its time is in a hurry for several milliseconds). Unfortunately, I have been trying to solve this problem for a week and have been unsuccessful, but I think this will not greatly interfere with the development of levels :)

Also, I just can't decide on the style of drawing in the game (it is very similar to jsab). Maybe I'll leave this style, maybe change it in the future.



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I probably tried for 2 days to come up with a normal look for her, but judge for yourself how it happened

Finally! New trigger type fully operational!

Working on game code

I apologize for the long lack of news. School, colds, impending exams...

In general, there are a lot of problems, but... As I free time, I will post everything that may be interesting

For example: I made the final prototype of the editor.

21 subscribers ... Guys, where did so many of you come from? It was only 11

.TXT - Intended as the main

.JSON - Import to the game

.BLL - The work of lab technicians, staff and the community

_Experimental_Mode. In a long development process

Saving trigger data via XML works best ...

Strange, the code goes astray...

Yay... Again bugs!

... Again

News 01/15/20 ..?