Boat.
(Now to focus on less important details, such as "story".)
Next up
First signs of danger.
Figured it out.
Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.
(It was the values tied to IDing what foe it'd be.)
It'll likely need more testing, but we're back in buisiness!
So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.
(And a further refined public release of this later on. If there's interest.)
New project is having a fun, early outing.
Version 1.2.0 is here!
How about we change things up?
The more things change, the more they stay the same.
New look, new direction.
Motivation has returned in a substantial enough way.
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