Next up
Perfectly normal game of golf (still working on some camera issues)
Been running some art style experiments. I kinda wanted the sprites to pop a bit more and blend easier, as well as going back to my original vision for the game. So trying 4:3 + CRT shader + some pixelization + sprite outlines. I need to test it on Linux.
After banging my head against a wall basically day, I got it to an acceptable state. I've been laughing so hard the past half an hour because of the craziness this can produce.
Steam Deck! Running on the LCD model but should run on the OLED just fine.
Experimenting more with the level theme, thinking about this neon bioluminescent-esque theme, rather than dark/gritty/industrial like I was thinking.
Actually got my A* working and optimized. It's not my first time coding A*, but it's still a really neat algorithm.
Working on making an elevation view, camera stuff, and different clubs. Very inspired by Mario Golf, and also just golfing games in general.
I've been struggling with a technical problem with my new project, so I spent the night working on some FinLab stuff. Main menu and new water shader. Had to do some minor refactoring for the water shader but it looks good.
Working on the first new thing. Working on a gene history viewer, so you don't have to guess. (WIP)
I'm currently still conjuring this idea, but it's essentially half underwater, half mechanical/industrial, made a dome and some pipes which you'll use to travel to different domes.










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