Game
FNaF World XL
3 years ago

Important poll: Design Change Follow Up


Hey, all!

So suffice to say that the last big poll is leaning towards the creation of new designs. Good for my direction (and freestyling/practice with new modeling techniques) later on, though there is one little bit I'd like to sort out while I'm on that mindset.

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As many of you (hopefully) know, the original FNaF World also reused some characters and assets from Scott's older projects (such as Chipper and Sons and The Desolate Hope). This is perhaps most notable with some of the party members obtained in "Update 2", and the boss of Foxy Fighters.

While I could just assume that most people would like to see me also take a crack at redesigning those aspects in the same style, I figured I'd ask first and not make rash decisions... at least not with this part of it.

(Plus it gives me a bit of an excuse to quietly mention that the Pass 5 of the private test builds are available for the playtesters helping out with that.)

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That's about it for now. Should hopefully get the PTB updated soon.

'Till next time!

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That time of year again.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

It's been a long time coming...

The more things change, the more they stay the same.

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

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Figured it out.

Suppose it was about time that some of these skills got a little extra kick.

New look, new direction.