Game
FNaF World XL
3 years ago

Important poll:

Obviously the game's pull-up map needs updating/replacing (to account for new secrets and such), but not sure which style to go with when I do it.

(Also unsure if it'll be put in V1 or a patch right after, but it'll be seen soon-ish.)


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Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

No poll for today, though I figured a sneek peek at the next update's changelog is warranted.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

New look, new direction.

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

First signs of danger.

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

Figured it out.

Motivation has returned in a substantial enough way.