So since I've made a small tweak to something in the Overworld that will require a reworking of the map, I figured I should ask about something else: Should I make the Geist Lair visible when bringing up the map? And if so, how should I handle it?
This may also apply to another hidden part of the map, but I'm still deciding on that since it's a non-vital part of the main story.
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Option 1: Keep it hidden- I don't change the map layout at all and only focus on the main part of the Overworld
Option 2: Shrouded in darkness- I make the area visible, but only when in the lair and only a certain distance from the Player's current location
(Like the Mines, but worse.)
Option 3: Revealed upon entry- Once entering the lair for the first time, the whole section will become visible on the map
Option 4: Fully visible- The area can be seen from the start of the game, teasing at what needs to be done later on
...and letting a lot of people know about the secrets hidden within the lair itself
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I'd also like to take a moment to thank all of you who have been trying out the recent test builds and providing feedback on the issues that are coming up. I should have another version up later tonight to (hopefully) deal with the Boss spawn issue.
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