Game
FNaF World XL
1 year ago

Important Poll: Overworld Map Update


So since I've made a small tweak to something in the Overworld that will require a reworking of the map, I figured I should ask about something else: Should I make the Geist Lair visible when bringing up the map? And if so, how should I handle it?

This may also apply to another hidden part of the map, but I'm still deciding on that since it's a non-vital part of the main story.

---

Option 1: Keep it hidden- I don't change the map layout at all and only focus on the main part of the Overworld

Option 2: Shrouded in darkness- I make the area visible, but only when in the lair and only a certain distance from the Player's current location

(Like the Mines, but worse.)

Option 3: Revealed upon entry- Once entering the lair for the first time, the whole section will become visible on the map

Option 4: Fully visible- The area can be seen from the start of the game, teasing at what needs to be done later on

...and letting a lot of people know about the secrets hidden within the lair itself

---

I'd also like to take a moment to thank all of you who have been trying out the recent test builds and providing feedback on the issues that are coming up. I should have another version up later tonight to (hopefully) deal with the Boss spawn issue.

  69 votes Voting finished

1
1


0 comments

Loading...

Next up

I know it's completely unintentional, but I swear this is the universe trying to convince me to dig my old handiwork out of retirement and do something with him.

Can it be done?

(Also, Happy New Year)

New look, new direction.

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

Yeah, we're doing this.

This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.

Suppose it's rude to come back doing polls without showing some sort of progress for it.

I might be having too much fun with this process...

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Suppose it was rude to take down the demo and not at least show off something as compensation.